I love this game. To me it's the perfect embodiment of a casual game, in that it's great for a Sunday evening or whenever I need to take a quick break from drawing without losing that creative mood. The one gripe I have, however, is that no matter how many times I accomplish it, I can't get the NG medal for Kenya.
Gameplay was easy to pick up, and the concept was interesting, but I found myself wondering why the pucks wouldn't combine on their own, or why I couldn't shoot into two pucks and clear the set... I think that would've made it a much more fun game, leading to chains and combos, etc. I think you could make it that each puck is "sticky" so to speak for about half a second after they get hit? Maybe something to think about for round 2?
Good, but a bit too easy.
I keep coming back and playing it, which means it's got replayability, which is good, but I've found that it's too easy. I got past the moon and to Mars in 4 days... However, given that the gameplay is really addictive and the concept is wuite humorous, I still give you a really good score on this. Perhaps a #3 is in the future? Maybe you can create difficulty levels based on the occurence of coins and platforms.
I don't know spanish...
but I wanted to say that the physics and feel of the game are right on, once you get some competition it'll be great. Some power-ups and an upgrade menu in between races could push it to epic standards. Keep it up!
Needs a story, and more to it.
I think, if you added a storyline, and made it a fluid secession of keys (much like the Stabika series), each that had their own cool kill, it would be something cool. As it is right now, it seems to need more dynamics, more movement on part of the hero.
Good, and difficult.
I have to ask, however... You state in your update that there's three difficulty levels. Where are they? I can't find them. This game is very difficult, but I think beatable. I just haven't figured out the perfect balance between income, food, defense, and energy. I do have to add, however, that the energy bar does tend to deplete erratically; for example, sometimes it won't deplete at all, then it seems to backtrack and deplete all at once at the beginning of the next wave.
I don't think they were the greatest levels...
But, they were festive, and it's always nice to see another bloons game, as silly as the series may be. Oh, and for the guy below me, the icy bloons freeze any other close bloons, which is why your dart kept bouncing. It's not a glitch, it's a PEBKAC error...
I played this game for quite a while, just to see if I would be able to figure out the optimal solution, but I don't think you put one in, did you? Every time I thought I was getting somewhere, there's always a setback or a restart (and yes, I'm being deliberately vague, as I don't want to spoil the game for others). It is incredibly thought provoking, and I liked the simple style, it allowed you to get your point across without being too graphically intensive. I do have to agree with some others that have said that perhaps it could be made larger. I really would be interested in seeing a sequel made, if you ever got a wild hare to do it. I know you said it's for a school project, but if you wanted to experiment around with it, I would be interested in seeing what else you'd come up with. I'm going to resommend this for the "Gadgets" collection, because I think it'd be cool to see it there.
Great Graphics, decent time-killer
but, I don't know if this was just me, the score counter in the top left corner didn't count for me. Bug, perhaps?
I thought it was funny
I think it's even funnier that some others don't get it.
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